Education Simulation VR

Project Overview 

Learning how to identify and address classroom behaviors is difficult to master without an environment to practice in. The College of Education, in partnership with iCube, is working to develop immersive VR environments where pre-service teachers can practice and learn how to manage behavior effectively. Informed by local school systems, these environments cover the most common classroom management situations that new teachers face.

  • Virtual Reality
Technologies 
  • Maya
  • Unity